Welcome to the LLL3D blog.
Scenario Development for Lifelong Learning in 3D multi-user environments.
Welcome to the LLL3D blog.
Scenario Development for Lifelong Learning in 3D multi-user environments.
I’m reposting from the Virtual Worlds mailing list;
ReLIVE Workshop for Learning Innovations in Second Life
AKA The Nifty Tool Day
You are warmly invited to participate in a FREE workshop in the ReLIVE series (Researching Learning in Virtual Environments, see www.open.ac.uk/relive08).
Do you have an idea for a nifty tool that would support […]
These are some simple instructions for using a holodeck:
You can walk in through the entrance - on the wall is a white box, right click and touch this box.
You will get a series of options that allow you to change what the room looks like (you may need to click demo rooms first).
Select one and […]
Getting a group in SL to work on projects and keep all their things in one place is tricky. So over the last week with some help from DW I developed a worksheet based on the Builder's Buddy scripts.
Because the Builder's Buddy uses a channel for the Base object to talk to all the component objects it is important that each person using the scripts is using a different channel, so the first challenge of running the workshop is editing the scripts. In face to face programming classes it is often difficult to realise some one has lost a semicolon, across virtual worlds it is all but impossible, one person had the semicolon inside a comment but this was not obvious in the questions I asked or the answers I got.
However the workshop went ok and eventually all worked ok, I'm going to try and run the workshops a few more times.
I've got a wish for a new set of tools that will make class building easier.
Today I was talking some collaborators on LLL3D about how to visualise concepts in Second Life.
I remembered I had seen some twitterers mentioning that the University of Iowa had a visualisation of Bloom's taxonomy, I did a search and found that they had interactive models of both Bloom's taxononmy and Wenger's Communities of Practice.
Bloom's Taxonomy
Wenger's Communities of Practice
The models were freely available so I picked up copies. I wonder if learners found the models a useful learning resource, or if the more powerful learning experience was creating the ideas for the models.
Today Group 2 had an informal trip into SL, well the 6 of us that were free at UK lunch time.
We started off looking at some of the travel guides other people had posted. Some of them had errors so although they may contain the guide it is not possible to get hold of them. So this led us to discussing scripting and we took a trip to Education UK to use their sandbox to practice scripting.
We had a bit of communication problems, some people were using voice, but the University's proxies/firewall makes this difficult and so I was using chat, at one point one of the group sent a chat message explaining she was talking one of the group through what I was trying to explain in the chat window.
We succeeded in getting scripts that made text float above the boxes explaining what they were.
Just as I was about to leave I noticed a friend signing on so I spent 10 minutes catching up with here and her avatar.
The Gift Building workshop was offered twice yesterday was the first run and today was a repeat for people who couldn’t make the first time.
Having yesterday had a few people ask how to rez an object I prepared an answer, but in fact only 1 participant asked that question. Instead we were asked some more complicated scripting questions, and then had some quite tricky debugging to do. The most difficult thing was some one had used a smart quote instead of a straight quote (I guess they had copied something via Word).
I also got caught out by using what I think is common short hand, my phone rang and I typed “brb” and one of the participants said “what is brb?” Be Right Back. Then when I was trying to help a couple of people I typed “a min pls” and got back “what is a min pls”, well I meant I was going to be busy for a minute or so, and pls is short for please. Maybe we need a glossary.
At one point during the session I saw the others laughing, apparently someone had changed the size of their box and it had gone right through my avatar, I’m waiting for a link to the photo of that!
As part of the Muvenation course I ran a workshop in Second Life this evening that was aimed to introduce the participants to some basics of building, the aim was to produce a gift box, that when touch said a greeting and offered a notecard explaining a project.
It went quite well I thought with about 10 participants. Some of the questions were very basic such as what is “rez”, others where more complicated especially when one of the participants had an error in her script – and I couldn’t see it so had to debug by guessing.
An amusing aside was when one of the participants asked another what had happened to his wings, the answer was he had to take them off because they got in the way.
As part of the Muvenation project we were offering fashion shows in Second Life for the participants to show off their new looks. Until Sunday I had only once participated in a Fashion Show (I was 6 and modeled a cardigan knitted with wool from the shop sponsoring the event). On Sunday I attended a Fashion Show organised by the experienced Muvenation participants. It was a busy event with a lot of glamour (they even have a You Tube entry).
Today Thursday I was in charge of organising a smaller event for beginners. I started off by familiaring myself with the cat walk (part of the Emerge Island) and the animation balls for getting avatars to walk down it. I also recruited Steven to come and stream some music. I then prepared a text files with the lines I expected to use with the newbies and got my avatar smartened up.
In the end there were 6 participants at my session and it was a good group. We all had time to practice and then had a real run through, we then had some fun with all of us trying to use cat walk together followed by a spot of dancing.
For this sort of activity a ratio of 1 tutor to 6 participants was ok, the pre-prepared phrases were a great help as people arrived at different times. I would have found dealing with more would be quite challenging.
A number of other Shows are taking place this week and it will be interesting to compare notes wth those tutors.
Marga Perez made this wordle of the twitter posts tagged with oeb08.
There is quite an interesting set of technolgies at play here:
Twitter is a microblogging platform in which you can post what you are do in 140 characters.
Tags are used in Twitter in 2 ways @ tags to indicate the twitter name of another person, and # tags to indicate a tag for an event.
Wordle describes itself as: "a toy for generating “word clouds” from text that you provide. The clouds give greater prominence to words that appear more frequently in the source text."
Interestingly we ran a session MUVEs for the 21st century with presentations for people on both the Muvenation and LLL3D projects, and for that session I had invented the tag mv21, Steve Wheeler (timbuckteeth) was one of the first people into the room and had his arm twisted to twitter about the session. Given the lack of other tags appearing prominently in the wordle I suspect at Online Educa Berlin (oeb08) we made the most effective use of back chanelling with Twitter while talking about MUVEs (Multi User Virtual Environments).
Next week it is Online Educa in Berlin.
On Thursday 14.00 to 16.00 I am chairing a session called: "MUVEs for the 21st Century" in Schinkel I/II.
Our brief description of the event is:
Multi User Virtual Worlds (MUVEs) provide new avenues for teaching and learning. This expert session brings together practitioners engaged in educational research into MUVEs to discuss how to get the most out of MUVEs. Audience participation will be encouraged throughout and interactions will be supported using Twitter, a lightweight social tool and live blogging.
The speakers will be:
If you are at Online Educa do come and join us.
I organised a trip into Second Life for people from Muvenation Group 2.
It was the first time I was organising an event without a helper. We were scheduled to meet at 5.00 pm GMT, and there was quite a crowd, but some of them were Group 3 people early for their meeting. There was quite a lot of chit chat and it was quite difficult to grab everyone's attention, maye I should have tried shouting. After a while it was agreed the Group 2 people would like to know more about maps and finding places. So we played a game of finding a location and all teleporting there. We did a couple of backwards and forward trips between Emerge and Muvenation Islands. I suggested Group members should set Muvenation to their Home location, but apparently they couldn't, I didn't understand why they couldn't, and will need to investigate.
I then set them to finding Boracay and we all managed to get there and from the Meeting area we were able to teleport to the Boat House, and from there we went swimming, fortunately no one was eaten by a shark.
I had a really great time, but I was exhausted at the end.
When trying to fix online meetings with people around the world it can be quite difficult to find times that suit everyone.
Doodle is a great utility for getting people to agree times for meetings and it has introduced a time zone option, although it is a bit clunky.
If on the other hand you have decided to run a session at a particular time then I really like www.timeanddate.com, which has lots of utilities including one where you can fix a time and then send a link to all other attendees to allow them to find the time in their time zone. So the other day I set a meeting and sent this message to other people:
We will meet at 13.00 GMT Monday 24th November (see http://www.timeanddate.com/worldclock/fixedtime.html?month=11&day=24&year=2008&hour=13&min=0&sec=0&p1=0 for your time zone)
And they all could check their own time zones.
Things to watch with fixing meetings across time zones are:
I'm copying a post from an email list, that may be of interest:
JISC CETIS and Eduserv are delighted to invite you to attend Maximising the effectiveness of virtual worlds in teaching and learning, a joint event on this important area being held on Friday 16 January 2009 at the University of Strathclyde in Glasgow.
This event will provide a range of perspectives on the use of virtual worlds in HE from experienced practitioners. Specifically, the event aims to explore the following issues:
· what are the teaching situations for which virtual worlds are best suited?
· what are the policy issues which arise from using virtual worlds for learning and teaching?
· what are the technical characteristics/constraints of virtual worlds which have an impact on their use in learning and teaching?
In addition, attendees will gain an understanding of why some experts believe that virtual worlds will have a large impact on education.
A full agenda and information on presenters is available at http://wiki.cetis.ac.uk/CETIS-Eduserv-VW2009 As always, the meeting is free to attend and lunch and refreshments will be provided, but we do ask you to register in advance at http://jisc.cetis.ac.uk/events/register.php?id=147 to secure your place as places are limited.
I'm copying a post from an email list, that may be of interest:
JISC CETIS and Eduserv are delighted to invite you to attend Maximising the effectiveness of virtual worlds in teaching and learning, a joint event on this important area being held on Friday 16 January 2009 at the University of Strathclyde in Glasgow.
This event will provide a range of perspectives on the use of virtual worlds in HE from experienced practitioners. Specifically, the event aims to explore the following issues:
· what are the teaching situations for which virtual worlds are best suited?
· what are the policy issues which arise from using virtual worlds for learning and teaching?
· what are the technical characteristics/constraints of virtual worlds which have an impact on their use in learning and teaching?
In addition, attendees will gain an understanding of why some experts believe that virtual worlds will have a large impact on education.
A full agenda and information on presenters is available at http://wiki.cetis.ac.uk/CETIS-Eduserv-VW2009 As always, the meeting is free to attend and lunch and refreshments will be provided, but we do ask you to register in advance at http://jisc.cetis.ac.uk/events/register.php?id=147 to secure your place as places are limited.
The Centre for Learning & Performance Technologies has just produced a list of the Top 100 Tools for Learning 2008.
Interesting things to note:
1. delicious is number #1
2. Google Reader is #3
3. Skype is #4
4. Google search is #6 and Google docs is #7
5. Blackboard is not on the list, although Moodle is at #9 and Facebook at #24
6. Second Life is at #54 equal with Drupal and Survey Monkey
The Centre for Learning & Performance Technologies has just produced a list of the Top 100 Tools for Learning 2008.
Interesting things to note:
1. delicious is number #1
2. Google Reader is #3
3. Skype is #4
4. Google search is #6 and Google docs is #7
5. Blackboard is not on the list, although Moodle is at #9 and Facebook at #24
6. Second Life is at #54 equal with Drupal and Survey Monkey
IT Now is the British Computer Society magazine for IT professionals. The September issue of IT Now focuses on serious uses of Computer Games and Virtual Reality. It is well worth reading if you can get hold of a copy.
John Ozimek has an article "Virtual tasks become a reality" in which he explains how certain business tasks can be very usefully undertaken in environments such as Second Life. What I found distracting was there was a half page picture accompanying this article of a dozen avatars sitting in rows in what appears to be a lecture theatre. It appears that this is an image of a good use of Second Life, when for most people having your avatar sit in Second Life watch a presentation does not add anything, an illustration of avatars co-operating would have served the article better.
IT Now is the British Computer Society magazine for IT professionals. The September issue of IT Now focuses on serious uses of Computer Games and Virtual Reality. It is well worth reading if you can get hold of a copy.
John Ozimek has an article "Virtual tasks become a reality" in which he explains how certain business tasks can be very usefully undertaken in environments such as Second Life. What I found distracting was there was a half page picture accompanying this article of a dozen avatars sitting in rows in what appears to be a lecture theatre. It appears that this is an image of a good use of Second Life, when for most people having your avatar sit in Second Life watch a presentation does not add anything, an illustration of avatars co-operating would have served the article better.
Yesterday I went to a workshop at the Internet Research conference (IR9). The subject of the workshop was “Learning and Research in Second Life”, the workshop was organised by Jeremy Hunsinger and Jason Nolan. They had obviously a bit of difficulty getting to the venue and arrived flustered and a bit late, and so forgot to introduce themselves, but I soon worked about which was which.
The day was divided into 5 parts: 4 interactive sessions with us in groups talking about topics, we were asked to circulate so I got to meet most of the group of about 25 people who were present; the other session was a presentation by John Lester (Pathfinder Linden).
The two morning sessions were on Environment and Education. The other participants had some very cool work they talked about: presenting their students work, building models of the Panama canal, preparing for appraisal. There was quite a lot of discussion about other worlds, including a comparion of Blackboard and Moodle, with SL I believe likened to Blackboard and Open Sim to Moodle; the metaphor was extended to issues of interoperability.
Following lunch John Lester talked about Linden and Second Life. I felt he had got the talk spot on for the audience – well certainly it was a t the right level for me – neither too basic nor too advanced. Given his eloquence in this presentation I was surprised he was silent throughout the rest of the workshop.
The other two sessions discussed Research and Ethics. I think for most of us these topics became combined, and we spent time considering how in certain countries research is hampered by ethics committees, and whether avatars are people.
All in all I thought it was a good day, I made some useful contacts and have got some good ideas for future work.
PS I would put a link to the workshop page, but the frames on the IR9 site means this is not possible – the main site is: http://conferences.aoir.org/
Yesterday I went to a workshop at the Internet Research conference (IR9). The subject of the workshop was “Learning and Research in Second Life”, the workshop was organised by Jeremy Hunsinger and Jason Nolan. They had obviously a bit of difficulty getting to the venue and arrived flustered and a bit late, and so forgot to introduce themselves, but I soon worked about which was which.
The day was divided into 5 parts: 4 interactive sessions with us in groups talking about topics, we were asked to circulate so I got to meet most of the group of about 25 people who were present; the other session was a presentation by John Lester (Pathfinder Linden).
The two morning sessions were on Environment and Education. The other participants had some very cool work they talked about: presenting their students work, building models of the Panama canal, preparing for appraisal. There was quite a lot of discussion about other worlds, including a comparion of Blackboard and Moodle, with SL I believe likened to Blackboard and Open Sim to Moodle; the metaphor was extended to issues of interoperability.
Following lunch John Lester talked about Linden and Second Life. I felt he had got the talk spot on for the audience – well certainly it was a t the right level for me – neither too basic nor too advanced. Given his eloquence in this presentation I was surprised he was silent throughout the rest of the workshop.
The other two sessions discussed Research and Ethics. I think for most of us these topics became combined, and we spent time considering how in certain countries research is hampered by ethics committees, and whether avatars are people.
All in all I thought it was a good day, I made some useful contacts and have got some good ideas for future work.
PS I would put a link to the workshop page, but the frames on the IR9 site means this is not possible – the main site is: http://conferences.aoir.org/
A little while ago I had a mail from Southern Georgia:
"Announcing a new store -> Houses! Mall includes a Bookstore, Essentials for Educators, Getting a Closer Look, Textures, and Reserved stores. Also offered are tutorials for new educators in SL every Sunday at 4. Things constantly change so keep visiting."
I had to hunt to find where it was in Second Life, it is at:
http://slurl.com/secondlife/Montclair%20State%20CHSSSouth/171/142/21 on land belonging to Montclair University. Searching on Freebee mall doesn't help find this one as there are lots of Freebee malls, I found it by looking for Southern Georgia and finding places he(?) listed in his profile.
There were several small stores with various things ranging from; "books", textures, slide screens to houses. It looks like a good place for a beginner educator to explore as it isn't busy and it is aimed at education. I might try the tutorials, if I can work out the time zone they are in and the time here is convenient.
A little while ago I had a mail from Southern Georgia:
"Announcing a new store -> Houses! Mall includes a Bookstore, Essentials for Educators, Getting a Closer Look, Textures, and Reserved stores. Also offered are tutorials for new educators in SL every Sunday at 4. Things constantly change so keep visiting."
I had to hunt to find where it was in Second Life, it is at:
http://slurl.com/secondlife/Montclair%20State%20CHSSSouth/171/142/21 on land belonging to Montclair University. Searching on Freebee mall doesn't help find this one as there are lots of Freebee malls, I found it by looking for Southern Georgia and finding places he(?) listed in his profile.
There were several small stores with various things ranging from; "books", textures, slide screens to houses. It looks like a good place for a beginner educator to explore as it isn't busy and it is aimed at education. I might try the tutorials, if I can work out the time zone they are in and the time here is convenient.
Just saw this on a mailing list, from John Kirriemuir:
The latest snapshot survey, on the use of virtual worlds in UK Higher and Further Education, is underway.
Are you in a UK university or college and developing or teaching in a virtual world such as Second Life? Virtual World Watch would love to hear about it. […]
Andy Powell of Eduserv has a Second Life avatar called Art Fossett who write a blog.
In recent posts Andy/Art has made available two packages that look interesting and are free:
A meeting pod "a small, floating, meeting room with 8 scripted seats and a hand-raising, automated chairing facility"
Second Friend tweeter this works with his Second Friend package to send out bubbles of tweets
Andy Powell of Eduserv has a Second Life avatar called Art Fossett who write a blog.
In recent posts Andy/Art has made available two packages that look interesting and are free:
A meeting pod “a small, floating, meeting room with 8 scripted seats and a hand-raising, automated chairing facility”
Second Friend tweeter this works with his Second Friend package to send out bubbles of tweets
From the UK Higher Education Academy (HEA):
The Higher Education Academy Centre for ICS in conjunction with the University of Portsmouth is running a workshop on Second Life in Portsmouth on 10th June.
This hands on workshop is aimed at colleagues who already have avatars and some experience of the environment but are unsure of where to go next! The plan for the day is to learn form more experienced practitioners and to hear how others are using this technology in teaching.
As this is a lab based workshop numbers are limited, so if you would like to book a place, please follow the link;
From the UK Higher Education Academy (HEA):
The Higher Education Academy Centre for ICS in conjunction with the University of Portsmouth is running a workshop on Second Life in Portsmouth on 10th June.
This hands on workshop is aimed at colleagues who already have avatars and some experience of the environment but are unsure of where to go next! The plan for the day is to learn form more experienced practitioners and to hear how others are using this technology in teaching.
As this is a lab based workshop numbers are limited, so if you would like to book a place, please follow the link;
There is a post on the JISC email list summarising the latest EduServ sponsored "Snapshot" of use of Second Life in UK universities and colleges.
There is a link to the report at: http://www.eduserv.org.uk/foundation/sl/uksnapshot052008.
I haven't yet read it in detail but it would be interesting to know why these chose to limit the study (or at least the title) to "Second Life".
There is a post on the JISC email list summarising the latest EduServ sponsored “Snapshot” of use of Second Life in UK universities and colleges.
There is a link to the report at: http://www.eduserv.org.uk/foundation/sl/uksnapshot052008.
I haven’t yet read it in detail but it would be interesting to know why these chose to limit the study (or at least the title) to “Second Life”.
The New Media Consortium are offering US$ 100,000 worth of prizes intended to create a collection of innovative open-source learning experiences in either Second Life or Wonderland. This looks a great way to get support in developing a small idea (you get $4,500 worth of development).
The New Media Consortium are offering US$ 100,000 worth of prizes intended to create a collection of innovative open-source learning experiences in either Second Life or Wonderland. This looks a great way to get support in developing a small idea (you get $4,500 worth of development).
Paper Review:
Sun Services White Paper January 2008
Current Reality and Future Vision: Open Virtual Worlds
For some time now the lack of a more general overview to work together with the more detailed considerations of emerging MUVE technologies has impacted upon the ability of researchers and designers to consider the place of 3D worlds in the […]
Copied from an email list:
The Higher Education Academy Centre for ICS in conjunction with the University of Portsmouth is running a Master Class on 2nd Life at Portsmouth on 10th June 2008.
There is considerable expertise at Portsmouth on 2nd Life and its use in Education. The format of the day will be very much hands […]
Second Life (SL) is the name for the virtual reality world that you can enter and explore for free. You move there in space and over the beautiful landscapes in the form of your representative in the virtual computer world.This representative is called the avatar. He or she walks on the computer landscape as you […]
Just seen this announcement:
“On Shakespeare’s birthday, the SL Shakespeare Company invites you to witnesss a special advance showing of our upcoming Hamlet miniproduction. Please join us at the SL Globe Theatre on Wednesday,
4/23 at 6 PM SLT., for a self-contained Act 3, Scene 2, a.k.a., The Mousetrap
SL Globe Theatre: http://SLurl.com/secondlife/sLiterary/23/13/23
http://playbills.SLshakespeare.com“6pm SLT on 23rd April is […]
There are a number of events on the Second Life island of: jokaydia over the weekend on 18/20th April, everyone is invited.
Jo Kay is based in Australia, but she has organised some of the events at Europe friendly times.
For more details visit: http://jokaydia.com/jokaydia-events-calendar/april-events-on-jokaydia/
If you don’t get chance to join the events it is still worth […]
There was recently an update to Second Life, this is a “required download” (that is you must download it to be able to get in-world). I have now downloaded it on to each of the 3 computers I use regularly, and am about to make a request that the download is done on our lab machines.
Second Life now moans about the graphics card on two of the three computers, and suggest that I would like to upgrade, fortunately it does continue to run, and I haven’t noticed any significant difference.
However such changes could be the source of a problem if you were wanting to run a class for 20 people and discovered that your computers were not good enough. It would be good practice if providers were to offer to give you 12 months notice that their worlds were going to require you to upgrade your computer.
<imported from http://redgloo.sse.reading.ac.uk/ssswills/weblog/2416.html>
Steven Warburton set an in-world hand-on workshop, aimed at letting us all experience SL teaching from the student perspective as well as see a number of teaching tools in action. The invitation was sent out to the overarching group EVEN, that includes members of the MUVEnation and LLL3D project. The session was run […]
Steven Warburton set an in-world hand-on workshop, aimed at letting us all experience SL teaching from the student perspective as well as see a number of teaching tools in action. The invitation was sent out to the overarching group EVEN, that includes members of the MUVEnation and LLL3D project. The session was run by an avatar called Zuleika Deere, who is associated with an SL teaching institute NCI.
The session was help at Lake Gnoma Classroom, Gnoma (194, 217, 501), which must be a sky platform, but since I teleported directly there I didn’t realise.
The session was due to start at 9.00 am (local time), but few of us where there at time, it was some 20 minutes waiting while others were tracked down, Marga (Paz0 kindly updated latecomers so the rest of us weren’t delayed.
The teacher Zuleika, ran the class by giving us all a box with all the necessary materials, she pasted into the chat window instructions that were pre-prepared and in between answered questions. Some of the time I found this quite slow and I was doing other things. At other times great screeds of text was pasted into the chat and I had to scroll back to find the starting point of the text. Because we were a mixed ability group some people had more difficulty than others, but by following the instructions I made a skirt, and so did about half the people there (see http://www.flickr.com/photos/ssswills/2397601357).
One thing that I liked about the style of teaching was that Zuleika posted up slides of what the edit window etc should look like.
What I found most difficult was that I really don’t have enough space on my screen to see all the sub-windows that I needed. I also found that other people (and their names) got in the way when trying to get a view of some of the things on the board.
All in all it was an interesting event, I would like to engage in a dialog about the teaching techniques.
I have now got my acceptance for Twinity Beta (http://www.twinity.com).
I have filled in the profile data. I was surprised that the oldest one could be was 60 (the year of birth could not be earlier than 1948), this really is ageist. At the moment this isn’t a problem for me – but it will be […]
TechSoup are organising an event: Using Virtual Worlds and Emerging Technologies for People with Disabilities (see http://www.techsoup.org/go/accessibletechnology) on Friday 29th November, from 9.00 am PST, in-world (SL) then a asynchronous discussion. It seems like it will be a good event, and should give ideas of good practice.
I’ve just seen the following on a mailing list. It may make a good case study if some one can make the times it is on.“SLShakespeare company will be performing Act1 Scene1 of Hamlet at the SLGlobe on Sliterary from this Thursday.
This is a live performance, no bots, so anything can , and quite possibly […]
“Quest Atlantis (QA) is a learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-12, in educational tasks. Building on strategies from online role-playing games, QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual […]
A few weeks ago I arranged to meet up with Caren/Claird in SL. She is completing her doctorate at Teachers College, Columbia University on eLearning. She also belongs to a number of SL groups related to education.
EduIsland 2
We started off at: EduIsland 2 which calls itself: the #1 home for technology in teaching, we met […]